![]() We're not going to deal with you saying that Windows 10 isn't going to be supportable for shaders like these, step up your game or get out. If the fans want it, then you've got to give it to them, no excuses. The future mostly relies on Windows 10 now so quit making Mobile shaders to destroy other people's devices, go home and learn HLSL already. So, if he doesn't learn about HLSL, then you know for sure that this guy doesn't have enough to afford making actual smooth shaders for us to use at 35 - 60 FPS. Every Mobile device mostly gets as low as 1 - 20 FPS due to shaders, but luckily for us Windows 10 players, we get a suitable 35 - 60 FPS without a graphics card but if you do have a graphics card, your FPS will boost over the limits of 100 FPS, this is why Windows 10 Shaders are better than Mobile Shaders. Since texture pack creators are deep in the mines laboring on updates for their packs, it will be some time before we see the. Windows 10 can actually run shaders more efficiently without having to deal with lag and game crashes. With Minecraft 1.20 out in the wild, its hurry up and wait time. I think we should just with Windows 10, besides, the codes for Windows 10 are in HLSL, not GLSL. ![]() ![]() Don't download Mobile Shaders, all they do is completely demolish your in-game performance due to the weak power that all mobile devices have. ![]()
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